I blanked out during the show, or I would have noticed that HK-47’s habit of characterizing his own statements was re-used by the Elcor in Mass Effect.
I also mentioned how this one Czerka woman has a better facial design than anyone in Skyrim, despite her artist having a fraction of the polygons and texture budget to work with. I’m happy to report that Bethesda finally seems to be overcoming this. I’ve spent a few hours with Fallout 4, and it looks like the scourge of the potato-faced Bethesda mannequins is over. I’m not suggesting they’re the best or anything, but I think Bethesda is finally able to stand with its contemporaries.
But I’ll always have a soft spot in my heart for artists that can do amazing things under tight texture and polygon constraints, and this game does a lot of that.
Joker's Last Laugh
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
What was the problem with the Playstation 3 hardware and why did Sony build it that way?