So let’s say you get the rights to make a “Star Wars” product, and now you need to guide your creative staff to nail the look, feel, tone, and overall style of the original three movies. What do you need? I’m not talking about worldbuilding stuff like Jedi, X-Wings, and Wookies, but more low-level art cues. Let’s assume you want to make “new” Star Wars stuff. You want new races, new planets, and new time periods, but you want the new stuff to still feel like Star Wars.
- “Luke NounVerber” style names.
- Maybe a ship named in the style of “Adjective Birdname”.
- Ships should be really lumpy. The original ships were made by dumping out dozens of disparate models and gluing them together to make spaceship-shaped stuff.
- Slender droids with quirky or eccentric personalities.
- Other droids that make beeping noises all the time, even though nobody understands them.
- Use an orchestral score. Or just recycle the original John Williams music.
- Robes and capes for almost everybody, regardless of climate.
- Building exteriors should feel kind of like the spaceships: Lumpy and irregular.
- Most places should look well-worn. Places should have junk laying around. Dirt on the floor. Surfaces should be scuffed and the paint should be fading. A few edges of implied water damage wouldn’t hurt. Only fascists mop the floor.
- Avoid mundane objects. No paper, coffee mugs, writing tools, etc.
- Computers are banks of blinky lights, like 1960’s Star Trek.
- It helps to have cables and hoses strewn around, hanging from the ceiling, and running down the walls.
- Rooms with four walls are bad, so break up the square room shape any way you can. Passages are tube-shaped. Slant the walls. Make lots of round rooms. Add some support columns.
- Trim everything with lights.
What other cues make a place feel “Star Wars”?
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Two minutes of fun at the expense of a badly-run theme park.
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