I know I already covered this in my Mass Effect series, but if you missed it for whatever reason, I think the structure of Mass Effect and KOTOR have a lot in common:
You have a brief section aboard the (Endar Spire / Normandy) followed by the tutorial area on (Taris / Eden Prime), which is destroyed by (Saren / Malak) to establish the villain. Then you go to (Dantooine / Citadel) and talk to (The Council / The Council). They scorn you at first, but after some quests they agree to make you a (Jedi / Spectre) and send you in search of (The Conduit / Star Map). You get the (Normandy / Ebon Hawk) to hop around to a few different planets and pick up new teammates. Each planet tells a self-contained story, which then leads back into the main plot at the very end. You share a series of visions with (Bastila / Liara) that do a little mystery exposition and foreshadowing. Once you finish the next-to-last planet, you have the stakes-raising chokepoint mission on (Leviathan / Virmire) where one of your companions is (captured / killed). Then you go to the hidden mystery world of (Rakata / Iilos) where the BIG SECRETS ARE REVEALED, which leads to the final battle on the (Star Forge / Citadel).
Man, I’m loving this season. I know we’re not doing a lot of analysis, but it’s so fun to just joke about this game. It’s this perfect blend of earnestness, enthusiasm, quirky retro charm, odd mechanics, and that classic STAR WARS feel.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
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I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
A Star is Born
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
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