I know I already covered this in my Mass Effect series, but if you missed it for whatever reason, I think the structure of Mass Effect and KOTOR have a lot in common:
You have a brief section aboard the (Endar Spire / Normandy) followed by the tutorial area on (Taris / Eden Prime), which is destroyed by (Saren / Malak) to establish the villain. Then you go to (Dantooine / Citadel) and talk to (The Council / The Council). They scorn you at first, but after some quests they agree to make you a (Jedi / Spectre) and send you in search of (The Conduit / Star Map). You get the (Normandy / Ebon Hawk) to hop around to a few different planets and pick up new teammates. Each planet tells a self-contained story, which then leads back into the main plot at the very end. You share a series of visions with (Bastila / Liara) that do a little mystery exposition and foreshadowing. Once you finish the next-to-last planet, you have the stakes-raising chokepoint mission on (Leviathan / Virmire) where one of your companions is (captured / killed). Then you go to the hidden mystery world of (Rakata / Iilos) where the BIG SECRETS ARE REVEALED, which leads to the final battle on the (Star Forge / Citadel).
Man, I’m loving this season. I know we’re not doing a lot of analysis, but it’s so fun to just joke about this game. It’s this perfect blend of earnestness, enthusiasm, quirky retro charm, odd mechanics, and that classic STAR WARS feel.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
The Middle Ages
Would you have survived in the middle ages?
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.