In this episode, Rutskarn proposes going through the planets in the order of Tatooine, Kashyyyk….
“Kashyyyk”? Really, Expanded Universe? Really? The Wookiee homeworld has THREE vowels in a row? And all of them are the letter “Y”? And nobody had a problem with this? Not even Georgeee Lucaaas? What are you doing with your proper nouns? This is madness.
In this episode, Rutskarn proposes going through the planets in the order of Tatooine, Kashyyyk, Manaan, and then Korriban. You’re free to do the planets in any order you like, but I’m willing to bet Zalbaar’s freedom that this is the order that most people favor for subsequent play-throughs. I suppose you could make a pretty good case for swapping Tatooine and Kashyyyk, but otherwise this seems like objectively the best order.
- Tatooine and Kashyyyk each have a party member for you to recruit: HK-47 and Jolee Bindo, respectively. They’re two of the most popular characters in the game, and both are very powerful, so it makes sense to want to get them as soon as possible. The only question is which one you like best.
- Manaan has nobody for you to recruit, so there’s no harm in delaying this planet.
- Korriban is the one place where apparently people will recognize Bastila on sight, so she stays on the ship. But Bastila leaves the party after the third planet anyway, so by saving Korriban for last you make it so that you can have Bastila available on the other three worlds.
Basically, this ordering will maximize your choices with regards to party composition.
For those of you who played KOTOR more than once: What’s your preferred order?
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
A programming project where I set out to make a gigantic and complex world from simple data.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?