In this episode, Rutskarn proposes going through the planets in the order of Tatooine, Kashyyyk….
“Kashyyyk”? Really, Expanded Universe? Really? The Wookiee homeworld has THREE vowels in a row? And all of them are the letter “Y”? And nobody had a problem with this? Not even Georgeee Lucaaas? What are you doing with your proper nouns? This is madness.
In this episode, Rutskarn proposes going through the planets in the order of Tatooine, Kashyyyk, Manaan, and then Korriban. You’re free to do the planets in any order you like, but I’m willing to bet Zalbaar’s freedom that this is the order that most people favor for subsequent play-throughs. I suppose you could make a pretty good case for swapping Tatooine and Kashyyyk, but otherwise this seems like objectively the best order.
- Tatooine and Kashyyyk each have a party member for you to recruit: HK-47 and Jolee Bindo, respectively. They’re two of the most popular characters in the game, and both are very powerful, so it makes sense to want to get them as soon as possible. The only question is which one you like best.
- Manaan has nobody for you to recruit, so there’s no harm in delaying this planet.
- Korriban is the one place where apparently people will recognize Bastila on sight, so she stays on the ship. But Bastila leaves the party after the third planet anyway, so by saving Korriban for last you make it so that you can have Bastila available on the other three worlds.
Basically, this ordering will maximize your choices with regards to party composition.
For those of you who played KOTOR more than once: What’s your preferred order?
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?