It’s odd to come back to this game after so many years. Watching Josh fiddle with the level-up choices, I can remember struggling with decisions that seem obvious now. The whole D20 thing was largely opaque to me, since it had been almost twenty years since the last time I had contact with that sort of game.
BioWare went from these number-crunchy tabletop adaptations where understanding D20 mechanics is almost a prerequisiteThe only saving grace is that the games tend to be easy. If the game required a competent build, I never would have made it through., to “baby’s first RPG”, which is just industry-standard action gameplay with a very mild dose of stat-boosting built in. Maybe it’s just me, but I feel like they sailed right past the sweet spot without ever hitting it.
 The only saving grace is that the games tend to be easy. If the game required a competent build, I never would have made it through.
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
A look back at Star Trek, from the Original Series to the Abrams Reboot.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.