It’s odd to come back to this game after so many years. Watching Josh fiddle with the level-up choices, I can remember struggling with decisions that seem obvious now. The whole D20 thing was largely opaque to me, since it had been almost twenty years since the last time I had contact with that sort of game.
BioWare went from these number-crunchy tabletop adaptations where understanding D20 mechanics is almost a prerequisiteThe only saving grace is that the games tend to be easy. If the game required a competent build, I never would have made it through., to “baby’s first RPG”, which is just industry-standard action gameplay with a very mild dose of stat-boosting built in. Maybe it’s just me, but I feel like they sailed right past the sweet spot without ever hitting it.
 The only saving grace is that the games tend to be easy. If the game required a competent build, I never would have made it through.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
Batman: Arkham Origins
A breakdown of how this game faltered when the franchise was given to a different studio.
Fixing Match 3
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
Internet News is All Wrong
Why is internet news so bad, why do people prefer celebrity fluff, and how could it be made better?