It’s odd to come back to this game after so many years. Watching Josh fiddle with the level-up choices, I can remember struggling with decisions that seem obvious now. The whole D20 thing was largely opaque to me, since it had been almost twenty years since the last time I had contact with that sort of game.
BioWare went from these number-crunchy tabletop adaptations where understanding D20 mechanics is almost a prerequisiteThe only saving grace is that the games tend to be easy. If the game required a competent build, I never would have made it through., to “baby’s first RPG”, which is just industry-standard action gameplay with a very mild dose of stat-boosting built in. Maybe it’s just me, but I feel like they sailed right past the sweet spot without ever hitting it.
 The only saving grace is that the games tend to be easy. If the game required a competent build, I never would have made it through.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
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A look back at Star Trek, from the Original Series to the Abrams Reboot.
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There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.