My column is about how Square Enix is selling the next Hitman game as “Not episodic, but still released in many pieces” and why this is a ripoff.
Also, it’s worth comparing Square Enix with CD Projekt RED and Paradox. Square asks for full price up front, and in return they offer part of a game and a pinky promise that they will finish the rest of it later. CD Projekt asks for full price, and in return they offer a massive game, a complete experience. And then they release free updates and content for months afterward. And if that’s not enough content for you, they also release DLC. Paradox does the same thing.
This is on top of the fact that a Hitman game probably offers far fewer hours of content than either Witcher or (say) Cities Skylines. (Although I’m sure Campster would chastise me for boiling a game down to its playtime, and I concede it’s a terrible metric for measuring value.)
Resident Evil 4
Who is this imbecile and why is he wandering around Europe unsupervised?
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?