1:00 Josh is introduced Josh is introduced Josh is introduced Josh is introduced.
Also in this segment: Josh is introduced.
Sadly, nobody was able to unravel the complex web of clues hidden in our ARG-like game and figure out that the next season of Spoiler Warning will be Knights of the Old Republic. Given that we’ve just begun a massive long-form retrospective of Mass Effect, now is a great time to cover this game. The compare and contrast should be interesting.
3:25: Hidden object games.
This wasn’t on the agenda, but we blew five minutes on it anyway because I know we have so many die-hard hidden object fans out there. For the record, this is the Spoiler Warning I was talking about:
9:00 Mailbag: Text plays.
After combing through every Text Play I could get my hands on, I have decided I enjoy that version of the Let’s Play more than it’s video counterpart, and am going to try to make one. For those of you among the cast who have written a Text Play, what would your suggestions be?
21:25 Mailbag: Losing is Valid.
In Chris’ Errant Signal video on This War of Mine, he praises the game for acknowledging failure as a legitimate part of the game’s possibility space. I was wondering if he (or the rest of you) had any thoughts on XCOM2. Rather than continuing after the players’ victory, the sequel reverses the roles somewhat, with the player controlling a guerrilla XCOM against an entrenched alien civilization that has taken over the world. In order to justify the game as a sequel instead of a spinoff, they’ve essentially said that the canonical ending to XCOM:EU is that the player loses.
Ironman mode and the high-value game over screen suggest to me that the original game was designed so that player failure wouldn’t be invalidated, but canonizing it is an interesting step that I haven’t heard of any other games doing. Any thoughts, folks?
Remember, we will be listening.
–Chauzuvoy (the Unpronounceable)
Here is the Errant Signal in question:
35:28: Mailbag: Games from Movies
Hello Diecast crew!
Recently a friend of mine and I were listing off examples of the worst games we’ve ever played, and most of them were games that were based off of movies. We kept on talking about those games and I mentioned one that had surprisingly good mechanics and fun gameplay that made it a lot of fun to play (it was Shrek 2 just so you know. And it was a gift from a family member). My question is, what makes most of these games horrible to play and is there a way to subvert that terribleness?
Also, out of curiosity, Rutskarn, what do you think of the established settings like Farun and Eberon for any DnD game?
45:38 Mailbag: Universes that need better exploration.
Are there any game-universes whose lore you think deserves a better exploration?
53:40 Josh is introduced.