on Jul 17, 2015
Here is a challenge for the “What Were The Developers Thinking!?” file. The game has allowed you to fling batarangs without really aiming them. Just double-tap the button, and Batman will fling a ‘rang at whatever valid target is closest to the center of the view. The Titan fights have specifically instructed and conditioned the player to quick-fire a batarang when a large monster is charging them. But in this fight they change that rule, and they do so without comment or giving the player any way to know about it. In the Croc encounter, you can’t use quickfire for some reason. You have to use the other batarang control, which is to hold down one button to aim and tap another button to throw.
The result here is that most players are going to uselessly fling quickfire ‘rangs at Croc, and have no idea what they’re doing wrong. Even after you die, the game simply hints that you should “Use the Batarang”, which of course the player probably was already doing.
What am I doing wrong? Do I need to hit him several times? Am I supposed to dodge out of the way after I throw them? Or jump over him? Should I backpedal while I’m throwing these? WHAT DO YOU WANT FROM ME, GAME?
Arkham Asylum is very strange, structurally. It’s mostly mook fights, with a Bane fight and a few Titan fights sprinkled around. Those fights all use the regular brawling mechanics. And then here at the end of the game we have three mechanically divergent boss encounters back-to-back. In this episode we face Killer Croc, in the next one we face Poison Ivy, and after that is the final fight that we’ll talk about when we get to it.
Show of hands: How many people walked in this section, and how many people Bat-crouched like Josh?