I’m not sure why this game is so obsessed with making sure that the people you rescue end up dead a few minutes later. I guess they were trying to show that Joker was a serious threat, but they just ended up making Batman look careless and dumb. The number of survivors of this night must be pretty small. I could accept a few deaths, like the initial burst of guards and the death of Dr. Young, but this “everyone dies” thing feels like an accidental theme. It’s this ongoing problem that nobody recognizes or talks about.
Paul Dini wrote this game, and he also worked on Batman: The Animated Stuff. I have to wonder if he intended this, or if this is a side-effect of Batman inhabiting a videogame. Once Batman saves someone, their purpose in the story is concluded. In a show, they can just stop appearing in scenes and the audience can assume they’re just off-stage someplace, still safe. But in a game, there is no “off stage”. So then the game developer starts thinking, “Wait, what happens if Batman comes back? I don’t want to have to add more lines of dialog, and it makes no sense to have them always repeat their “You just saved me a second ago!” dialog. Bah, I’ll just kill them off. Easy solution.
I don’t know. I’m just trying to make sense of what seems like a very odd design decision.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Zenimax vs. Facebook
This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.
Two minutes of fun at the expense of a badly-run theme park.
Philosophy of Moderation
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?