I’m not sure why this game is so obsessed with making sure that the people you rescue end up dead a few minutes later. I guess they were trying to show that Joker was a serious threat, but they just ended up making Batman look careless and dumb. The number of survivors of this night must be pretty small. I could accept a few deaths, like the initial burst of guards and the death of Dr. Young, but this “everyone dies” thing feels like an accidental theme. It’s this ongoing problem that nobody recognizes or talks about.
Paul Dini wrote this game, and he also worked on Batman: The Animated Stuff. I have to wonder if he intended this, or if this is a side-effect of Batman inhabiting a videogame. Once Batman saves someone, their purpose in the story is concluded. In a show, they can just stop appearing in scenes and the audience can assume they’re just off-stage someplace, still safe. But in a game, there is no “off stage”. So then the game developer starts thinking, “Wait, what happens if Batman comes back? I don’t want to have to add more lines of dialog, and it makes no sense to have them always repeat their “You just saved me a second ago!” dialog. Bah, I’ll just kill them off. Easy solution.
I don’t know. I’m just trying to make sense of what seems like a very odd design decision.
A video Let's Play series I collaborated on from 2009 to 2017.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
Shamus Plays WOW
Ever wondered what's in all those quest boxes you've never bothered to read? Get ready: They're more insane than you might expect.