I’m not sure why this game is so obsessed with making sure that the people you rescue end up dead a few minutes later. I guess they were trying to show that Joker was a serious threat, but they just ended up making Batman look careless and dumb. The number of survivors of this night must be pretty small. I could accept a few deaths, like the initial burst of guards and the death of Dr. Young, but this “everyone dies” thing feels like an accidental theme. It’s this ongoing problem that nobody recognizes or talks about.
Paul Dini wrote this game, and he also worked on Batman: The Animated Stuff. I have to wonder if he intended this, or if this is a side-effect of Batman inhabiting a videogame. Once Batman saves someone, their purpose in the story is concluded. In a show, they can just stop appearing in scenes and the audience can assume they’re just off-stage someplace, still safe. But in a game, there is no “off stage”. So then the game developer starts thinking, “Wait, what happens if Batman comes back? I don’t want to have to add more lines of dialog, and it makes no sense to have them always repeat their “You just saved me a second ago!” dialog. Bah, I’ll just kill them off. Easy solution.
I don’t know. I’m just trying to make sense of what seems like a very odd design decision.
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
Top 64 Videogames
Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.
If Star Wars Was Made in 2006?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.