I’d like to point out that of the 6 episodes of Arkham Asylum so far, only half of them directly refer to “ass” or “balls” in the title. And at the top of the episode we go over four minutes without making jokes about drawing dicks on things. This is all part of our efforts to deliver you the most analytical and highbrow videogame show on the internetBUTTS!.
I know I jump in and out of “reflexive fanboy defense” mode when Josh says he doesn’t like the combat. For the record, in a non-joking way: The combat in this game falls somewhere between serviceable and dull. If you find yourself playing the game, I suggest putting the game on easy and enjoying it as a breezy power fantasy. As someone who didn’t have a lot of experience with these kind of games in the past, “easy” felt “just right”.
The next game is much better, but I don’t want to over-hype it. There are still things about it that feel stiff and awkward, and the camera is still the main villain if you find yourself fighting in a small space. I’ve managed to fall in love with it anyway, but that’s because I’ve learned to tolerate or ignore the faultsTwice butts!.
 Twice butts!
Another PC Golden Age?
Is it real? Is PC gaming returning to its former glory? Sort of. It's complicated.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Diablo III Retrospective
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.