I make fun of Josh in the episode because his playstyle feels all wrong. Although like he says, it DOES get the job done. And assuming you’re new to the series, this probably gives you a really good idea of what your first play-through is going to look like.
I don’t have much to say about this part of the game that I didn’t say in the episode, so let me go on a digression regarding the sequel:
I’ve been playing Arkham City on NewGame+. It sounded like a fun idea at first, but it turns out it’s actually just really annoying. Like most NG+ modes, it lets you play through the entire story again, but you keep all of your upgrades from your initial play-through and newer, tougher foes are thrown in the mix. That’s really nice, since the first third of the game is normally pretty light on combat.
My problem is that you don’t get the flashing indicator showing when someone is about to attack. At first this is fine: You just judge the fight by reading the body language of your foes. But late in the game fights are moving fast, there’s particle effects and smoke, the camera is spinning all over the place, and crowds are dense. Also, once in a while a mook runs up to you and then mysteriously pauses for three seconds before taking a swing at you. You’ll see him coming, hit the counter button, and break your flow. It feels like a battle against the camera and dice rolls more than mastering the controls. I admire the intent, but I don’t think it quite works.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
Diablo III Retrospective
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.