Remember this bit I did a while back, where I talked about how people were going to ever more insane lengths to keep the children safe, because our kids rarely face any traditional dangers? Well, Evan Coyne Maloney has another ridiculous case in point.
Preposterous. Ten years ago, you could have suggested such a thing for a laugh, and now people are doing this with determination and a straight face.
Imagine, just imagine, what things will look like in another ten years.
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
The Witch Watch
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
… ther might not be oil by then, but for cpus, that’s odd
I am afraid.
So what? Sheep have rights too. No need to offend them >_>
Just as an update on this story, this was probably made up – either by the daily mail or the sun (trashy right-wing british papers). So we British aren’t *that* insane.