What should our Hitman game be about? Hitman against a billionaire industrialist? Hitman rescues a young girl who is also a science experiment? Hitman enters into a plot with Diana to betray the agency in order to restore it? Hitman is outsmarted by an intelligence agent pulling strings behind the scenes? Hitman plays cat & mouse with a detective? Why choose? Let’s just throw all those ideas into a blender and call it a story!
Birdie is amazing at gathering intelligence. Even when he’s stuck in a parking lot in South Dakota he apparently knows what the agency is doing, what the Hitman is doing, what Dexter is doing, and what a random cop in Chicago is doing. And also he can somehow get untraceable handwritten notes to all of them. Too bad he doesn’t seem to have a goal. Like, how does telling Cosmo about Blackwater Park advance his goals? If he’s an information broker, then why is he giving all his information away for free?
Also, for those of you following the “list of stuff the developers don’t understand” in the comments: I think the list will get a lot longer after this one.
Deus Ex and The Treachery of Labels
Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
Linux vs. Windows
Finally, the age-old debate has been settled.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.