I made fun of the game for having a gunstore willing to put firearms on display when they have these massive suppressors attached. That was a silly thing to comment on. There are so many egregiously wrong things with this story that we really don’t have time to waste on tiny trivialities like that.
But it does sort of make me wonder about the use of suppressors. I’ve used firearms a couple of times in my life, and boy howdy are they loud. Even with proper ear protection. Movies don’t do them justice. If movie shootouts were at all realistic, everyone would stand around after the fight doing this.
So I wonder why more people don’t use suppressors on the firing range. I’m well aware that in the real world they don’t magically make a handgun sound like a blowdart, but even shaving off a few decibels would help a lot. Maybe it’s the expense. Maybe it’s the legality. Maybe it would interfere with the ballistics too much. Maybe it’s just not practical. I honestly have no idea.
Anyway, I’m totally fine with suppressors being 100% legal, easily available, and supernaturally effective in the Hitman universe. This is absolutely the type of compromise my brain is willing to make. On the other hand, having “The Agency” be a massive paramilitary force with thousands of soldiers, massive funding, no accountability, with a control room that looks like NASA? Not so much.
So the bossman demands 47’s head on a platter. Jade responds that maybe they should look for the girl. Boss replies that that’s not needed, because 47 will “know where she is.” But… didn’t you just gave the order to kill him?
Did the writer have some kind of short-term memory damage?
Why is the town of Hope stuck in the 50’s? 50’s cars. 50’s music. 50’s haircuts. Letter jackets for all the gang members. They’ve even got a huge barbershop that would have been too big for a town this size even when places like this were in their heyday. In another game I’d assume this was a stylistic choice, but here I’m going to assume it’s for the same reason that nothing makes sense: The writers really didn’t know or care.
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Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
The Biggest Game Ever
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Philosophy of Moderation
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.
Blistering Stupidity of Fallout 3
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.