At this point in the game – just as we finally enter the home stretch – I’m finally going to get to play The Last of Us for myself. I now own a Playstation 4, along with GTA V and TLOU. These arrived via UPS with no note or indication of who bought them. I have my guess, but I don’t want to say anything until I know for sure. The important thing is that someone was very very good to me and I am very grateful. This is exactly the package I would have picked for myself.
This is the penultimate episode of the season. It’s been a good run. I feel sort of bad about stepping all over our discussion of the ending in my column yesterday, but I think there’s plenty of stuff left to discuss beyond, “How stupid and useless are the Fireflies and are they worse than Cerberus?”.
So I’m curious: Can you shoot these animals, and does Ellie react? We didn’t want to do the experiment and risk the wrath of Mumbles if it turned out the Giraffes were mortal.
The scene just before you leave the Giraffes behind is kind of interesting. As far as either of them knows, this shouldn’t be a big deal. Ellie is just expecting to be “studied”. They should be relieved to be done with travel and danger and fighting for survival for a few days. But the dialog flows as if they both know this is going to be a bigger deal than any of the challenges they just faced. The only explanation I can think of is that Joel thinks they are about to part ways.
And finally: Exhibit Z in the “Proof that the Fireflies suck at everything” files: The tunnel leading to their hideout is the most heavily zombie-infested place in the entire game. How long have they been here and not dealt with the monsters on their doorstep? Don’t they need to come and go once in a while? And while we’re at it, I should point out that with no viable means of trade or farming, there’s nothing for the Fireflies to eat.
The Disappointment Engine
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Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
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The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.