Yes, we’re being awfully hard on poor Jurassic Park. Keep in mind that this is a goofy one-off series and not a serious look at the game. We did this specifically for laughs and not because we thought the game was some sort of profound title in the TellTale catalog. It’s just that the mistakes this game makes are hilarious mistakes. Like, the sequence where an unconscious woman manages to stop you from spraying her on the arm? That is both conceptually ridiculous and visually absurd.
This game is kind of goofy and awkward, but the thing that makes it special is that it’s by the same company that gave us The Walking Dead and Tales from the Borderlands. That’s a pretty big step up in quality. This game is to The Walking Dead what Warcraft is to Starcraft. They took an idea and iterated on it until it was great.
It would be interesting to see what they could do with the exact same material today. What would a Jurassic Park game look like now that they’ve improved their craft? I’m guessing it would have a lot less “oops I dropped something, let me wiggle the stick to pick it up again” gameplay.
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
Batman: Arkham Origins
A breakdown of how this game faltered when the franchise was given to a different studio.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.