Yes, we’re being awfully hard on poor Jurassic Park. Keep in mind that this is a goofy one-off series and not a serious look at the game. We did this specifically for laughs and not because we thought the game was some sort of profound title in the TellTale catalog. It’s just that the mistakes this game makes are hilarious mistakes. Like, the sequence where an unconscious woman manages to stop you from spraying her on the arm? That is both conceptually ridiculous and visually absurd.
This game is kind of goofy and awkward, but the thing that makes it special is that it’s by the same company that gave us The Walking Dead and Tales from the Borderlands. That’s a pretty big step up in quality. This game is to The Walking Dead what Warcraft is to Starcraft. They took an idea and iterated on it until it was great.
It would be interesting to see what they could do with the exact same material today. What would a Jurassic Park game look like now that they’ve improved their craft? I’m guessing it would have a lot less “oops I dropped something, let me wiggle the stick to pick it up again” gameplay.
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
Joker's Last Laugh
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.
C++ is a wonderful language for making horrible code.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.