1:00 Mumbles talks about the latest Team Fortress 2 update.
Also wrestling. BECAUSE OF COURSE SHE TALKS ABOUT WRESTLING.
7:00 What IS Valve doing these days?
No really. We want to know. Dear Gaben, please email me. We just want to know if you’re still making games.
17:00 Dragon Age
We start out talking about DA2, but end up talking about the series as a whole. I’m pretty sure this has spoilers for the first two games, but not for Inquisition.
Thinking about the Alan Wake season. It’s interesting how in that season you talked about improving it’s game play and storytelling themes by removing 70%-90% of the enemies. While in The Last of Us season you mention making pretty much the same improvements by culling about 50%-60% of them. Do you think there is a quantifiable amount of combat/enemies that should be in a game? Also do other variables affect this number for you like the style of game play, type of narrative, or quality of the story (or if there is a story) being told?
All the best,
Here is the MrBtongue video we mentioned:
But I think Chris makes some really good points that spatial simulations are just easier to do.
54:00 MORE MAILTIME!
Earlier this year I played Shadowrun: Returns and the Dragonfall DLC. I liked both but I thought that Dragonfall was far better than the base game and I played it before they released the stand alone Dragonfall: Directors Cut which I’ve heard is even better.
My question is this, have any you ever played an expansion/DLC that you thought was better than the base game? If so, why do you think it was better?