My work at Activeworlds for the past 14 years has given me somewhat of an insider’s perspective on the online virtual worlds business, and in that time I’ve seen a lot of them come and go. There, The Palace, Worlds Chat, and a dozen others have leaped onto the stage with dreams of becoming the Google of 3D, and ended up becoming the Webvan of 3D. (Second Life is still in business, though. Good for them.) It’s killing me to see Sony come onto the scene and make all those same mistakes again, and I thought I’d offer them a couple of million dollars worth of free advice. Hopefully this makes for an interesting read.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.
Batman: Arkham Origins
A breakdown of how this game faltered when the franchise was given to a different studio.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
The Loot Lottery
What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?