I know a running joke on the show is how we constantly make fun of Josh for playing so bad, but I think we need to drop that gag for a minute and talk about these goofy mechanics. What is going on here? In the first few minutes we can see:
- The game gives you a triangle prompt. Press it, zombie dies. Whee.
- Game doesn’t give the prompt, no matter how you position yourself, how long you wait, or how close you get. It gives no feedback as to what you’re doing wrong.
- The game doesn’t give the prompt, but you can kill the zombie anyway.
- The game gives you the prompt, but when you hit the button it insta-kills YOU instead.
- Sometimes you can quicktime event out of getting grabbed. Sometimes you just die.
I have no idea. On one hand, I love this game for its characters, story, and gorgeous visuals. On the other hand, it looks like a completely annoying pain in the ass to play.
See, Shamus. If you had PLAYED the game you would understand. The stupid, random, unexplained, and unfair mechanics just reinforce the stupid, random, unexplained, and unfair nature of life in the post-apocalyptic world. This isn’t broken mechanics, it’s an integral part of the storytelling and besides I didn’t have any trouble and I beat the game on hard while drunk.
Goofy gameplay aside, this entire section is completely fantastic. Best videogame photobooth since SBCGFAP.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
What was the problem with the Playstation 3 hardware and why did Sony build it that way?
Joker's Last Laugh
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.
The Truth About Piracy
What are publishers doing to fight piracy and why is it all wrong?
Trashing the Heap
What does it mean when a program crashes, and why does it happen?