Man, last episode I totally missed the part where two girls lift a mountain of rubble, and this episode I go on an insane rant about a totally realistic door. I was thinking of municipal breaker bars used in stuff like schools, where it’s supposed to be impossible for people to end up locked inside. However, there are indeed lots of doors that can be locked to keep people in, and if you look closely this is such a door. The vertical metal rods are basically like a really long bolt lock that goes into a little opening in the floor.
I’m off my game here. I blame it on the fact that all of this is new to me and I can’t properly watch, listen, discuss, and nitpick simultaneously. I spent the entire episode listening to half of what the cast was saying and reading half the dialog and catching other bits of dialog in audio and being completely confused.
We’re taking next week off from Spoiler Warning. (The holidays have made it so we can’t record the show.) Hopefully between now and the next time we record I can find time to watch Left Behind on YouTube so I can do my job properlyAssuming there is a “proper” way to complain about videogames. for the rest of the DLC.
Going by what we’ve seen, I’d say I like the look of Left Behind a lot more than the core game. More puzzles, more zombies, more character development, and less manshoots.
 Assuming there is a “proper” way to complain about videogames.
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
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For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
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A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.