Hello, My name is Esther. You should probably know me by the few posts my dad has written with my name contained within the pixelated borders of his posts. Anyways, I'm here to talk about video games as an art form, or art forms in general more like.
There's been an ongoing argument since, well, long before I was born at least. About what is/isn't â€˜real' art. People have spent decades arguing about this concept that differs so heavily from person to person, that it is almost an indefinable concept. For some, it is the ancient and the awesome. Only the greatest and oldest qualify for the title of â€˜art' and anything less is thrown aside. For others anything that seems to hold a deeper meaning. Such as sentimental value, or a story can qualify. For others its anything pleasing to the eye.
But the concept of art, in and of itself, is rather silly. The fact that we will throw aside one creation because another one is â€˜more artistic' is almost laughable. Because honestly we're never going to get a specific, shining example of art that will push aside all other â€˜fake' art forms. Of course, it's possible that there is some aspect of art that is very important to our current society. But if there is, I don't know it. But even if there is, we aren't going to get anywhere by arguing about what is and isn't a â€˜real' art form.
Like video games for example. Some people think they count as a medium for creating deep, interesting stories. Others consider them a plaything. Another device to pass the time. But when you compare them to writing, painting, sculpting, and all the other things that have fought their way into the â€˜art club'. Videogames may seem to pale in comparison to the great artists of history.
Except, as I said before. Every art form we know today has had to fight against waves of skeptics and connoisseurs who refuse to accept anything new into their exclusive little group. Which makes it just that much harder to tell which category they fall into, not to mention the fact that with all the large companies churning out shooter upon shooter, each one discovering more and more shades of brown. The argument that video games are art, could easily die off as quickly as it came. And video games would suddenly, like movies. Be completely industry controlled, with only a few REALLY good ones coming out every few years. only given to us by a few companies that still know what they're doing. Of course, once again, film is still thought of as an art form, even though big companies have taken to big shitty blockbusters with budgets bigger than the net worth of an entire state.
The people who decide what is art seem to be rather unpredictable when it comes to this concept. And even if they are accepted, do they have anything to say? Video games could easily be thought of as interactive paintings, a glimpse into the creators mind. But at the same time, they can easily become linear, boring old, gun filled, action filled shooters. Like a set of toy soldiers that tells the same story over and over. Even if you get a new set. each more and less interesting expensive than the last. But even so. There is still one thing developers can't touch.
Indie games. Indie games like papers please and little inferno are the games that make video games feel like a true art form. Each one is an individual glimpse into the creators head with a new story each time. Sure they aren't all GOOD. But they are different, not to mention things like flash games, and even oculus games! Like with many artistic mediums, games have many different forms. Each one is new, different, and exciting! Not to mention the fact that we're still making more!
In conclusion, I don't know if video games count as an art form, but in my book they're as artistic as any other medium, and are probably going to stay that way for a long time.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
The Biggest Game Ever
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?
Charging More for a Worse Product
No, game prices don't "need" to go up. That's not how supply and demand works. Instead, the publishers need to be smarter about where they spend their money.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Fixing Match 3
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.