I feel pretty silly after praising the game for the little moment where Ellie shielded her eyes from the sun. In this episode she does that calm walk down the steps, right through the crossfire… twice. It’s the most ridiculous, derpy, immersion-breaking moment in the game for me so far.
But Chris is right: AI is hard, and companion AI is harder. You could tweak Ellie’s behavior for ages and still find edge-cases where the AI just isn’t equipped to deal with the current world state in a believable way. And the smarter the AI is – the more convincing her actions are – the more ridiculous it seems when the system fails. It’s a tough problem. I’m glad it’s not my job to fix it.
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?