I love at the five minute mark when Joel and Ellie walk outside and she covers her eyes in the bright sunlight. There are so many small touches like this. Again, it happens naturally with live actors, but it all takes time and effot and attention to detail in videogame world.
Like Rutskarn says: This post-apocalyptic economy is suspect!
If we ever do have an apocalypse, I’ll probably end up captured by bandits by Thursday. I’ll be sitting in the cannibal pot, slowly boiling alive while saying things like, “This is totally unrealistic! No way should you guys be out of canned food by now. This is not a viable long-term survival strategy! Where did all the women and children go? Why are you living in a squalid warehouse when there are presumably comfortable homes available? Why is your warehouse so squalid, anyway? Where did you get this giant pot capable of holding an adult human? THIS IS BULLSHIT!”
And then it turns out they weren’t even cannibals. They just really hate nitpickers.
If Star Wars Was Made in 2006?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
Shamus Plays WOW
Ever wondered what's in all those quest boxes you've never bothered to read? Get ready: They're more insane than you might expect.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.