I love at the five minute mark when Joel and Ellie walk outside and she covers her eyes in the bright sunlight. There are so many small touches like this. Again, it happens naturally with live actors, but it all takes time and effot and attention to detail in videogame world.
Like Rutskarn says: This post-apocalyptic economy is suspect!
If we ever do have an apocalypse, I’ll probably end up captured by bandits by Thursday. I’ll be sitting in the cannibal pot, slowly boiling alive while saying things like, “This is totally unrealistic! No way should you guys be out of canned food by now. This is not a viable long-term survival strategy! Where did all the women and children go? Why are you living in a squalid warehouse when there are presumably comfortable homes available? Why is your warehouse so squalid, anyway? Where did you get this giant pot capable of holding an adult human? THIS IS BULLSHIT!”
And then it turns out they weren’t even cannibals. They just really hate nitpickers.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
Resident Evil 4
Who is this imbecile and why is he wandering around Europe unsupervised?
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.