If the start of this episode makes no sense, it’s because the whole conversation is a call-back to the first season of Spoiler Warning, which was the last time Randy was on the show.
I’m really struggling with this season now. I’ve nitpicked the plot as much as I dare, and I’ve praised all the stuff I like. At this point it would be time to talk about the mechanics, but I haven’t played the game myself. I don’t know if it’s hurting the commentary, but I feel like I’m not doing my job.
Like, the entire inventory system seems ludicrous to me, because I’m looking at it like a movie-watcher and not a player. Bricks are massively useful. Why can we carry only one? Why do they poof into nothing after being thrown? Why don’t we carry something smaller and lighter that can still make a lot of noise? Why do shivs break? THIS IS ALL RIDICULOUS NONSENSE!
Of course, these are all simply videogame contrivances. Like, I accept that Batman has infinite explosive gel but can only use three globs of it at once. It’s an abstraction around which puzzles and challenges are built. It’s a small compromise made with realism for the sake of gameplay. Arkham is full of silly little details like this that make perfect sense as a player and no sense as a viewer. I’m sure the same is true for TLOU. If I’d played the game myself, this contrivances probably wouldn’t bother me…as much..
I don’t know if this is hurting my commentary, but I I’m going to avoid covering games I haven’t played in future seasons.
Anyway: Story is great, characters are vibrant, scenery is amazing, etc etc.
 …as much.
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.