Drinking game: Take a drink whenever Josh accidentally throws a desired item on the floor. (It’s been nice knowing you.) Receiver is the QWOP of firearm usage.
I reviewed this game last year. It’s a complete gigglefest for sure.
I really like the complex gun mechanics. I’d love to have another game with a similar system, only perhaps:
- Not quite so user-unfriendly. I think a lot of the myriad inputs could be condensed. Maybe use the same button to insert or eject a mag, for example. And I think things like “un-equip your gun so you can load the mag” could be implicit. We should focus on simulating the complexities of the firearm, not the complexities of hands. (Especially in a game where you can’t see your hands.)
- Maybe not so murderously unforgiving. There’s nothing wrong with roguelike games in principle, but as a matter of taste I’d rather learn something new and difficult in a system of positive feedback than one based on negative feedback.
Still, it’s phenomenal what the developer accomplished with limited time and resources.
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