Drinking game: Take a drink whenever Josh accidentally throws a desired item on the floor. (It’s been nice knowing you.) Receiver is the QWOP of firearm usage.
I reviewed this game last year. It’s a complete gigglefest for sure.
I really like the complex gun mechanics. I’d love to have another game with a similar system, only perhaps:
- Not quite so user-unfriendly. I think a lot of the myriad inputs could be condensed. Maybe use the same button to insert or eject a mag, for example. And I think things like “un-equip your gun so you can load the mag” could be implicit. We should focus on simulating the complexities of the firearm, not the complexities of hands. (Especially in a game where you can’t see your hands.)
- Maybe not so murderously unforgiving. There’s nothing wrong with roguelike games in principle, but as a matter of taste I’d rather learn something new and difficult in a system of positive feedback than one based on negative feedback.
Still, it’s phenomenal what the developer accomplished with limited time and resources.
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
Do It Again, Stupid
One of the highest-rated games of all time has some of the least interesting gameplay.
Blistering Stupidity of Fallout 3
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
Do you like electronic music? Do you like free stuff? Are you okay with amateur music from someone who's learning? Yes? Because that's what this is.