My column this week is a piece-by-piece breakdown of all the crazy bits of technology we need to make the Oculus Rift work. I’m a bit nervous about this. I strongly suspect that it’s something people are curious about, and I don’t think anyone else is doing these plain-English descriptions right now. So there’s a demand for articles like this, but I’m not sure I’m the best guy to do them. I didn’t even understand chromatic aberration until Michael Goodfellow explained it to me a week ago. I’ve read a lot about the hardware in the last couple of weeks, but I could still be missing something.
Still, there’s my take on it. It’s a complicated little gizmo.
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
Batman: Arkham Origins
A breakdown of how this game faltered when the franchise was given to a different studio.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Could Have Been Great
Here are four games that could have been much better with just a little more work.
C++ is a wonderful language for making horrible code.