Consider this episode a test-run of our technology for covering PS4 games. I’ll have another post on that once we’re closer to starting the next season. Let the speculation begin.
More context on the “game” being shown off: It’s supposedly a collaboration between Hideo Kojima (Metal Gear series) and Guillermo del Toro (director of Hellboy and Pacific Rim) as a sort of proof-of-concept / test pilot / marketing effort / obnoxious troll. The two are supposedly teaming up to make a Silent Hill game starring Norman Reedus, who everyone else knows from Walking Dead, but I still think of the guy as Murphy from Boondock Saints.
At the start of the episode I said, “I can’t imagine a worse lineup for a Silent Hill game.” To be fair, I think del Toro could do a fine job. I question the involvement of Kojima, because the guy is notorious for games that are cutscene-heavy, intensely complex, self-indulgent, and which frequently break the forth wall. I’m sure Kojima’s many fans will defend him by saying he’s capable of capturing the Silent Hill vibe. Fine. But I have yet to see any proof of that, and I’m going to remain skeptical. This poor series has been abused many times by various well-meaning dolts who just don’t “get” Silent Hill, and I’m not going to get my hopes up again. So many other developers have talked big about how they “get” Silent Hill, and then missed the point in a spectacular way.
The choice of Norman Reedus is a big indicator to me that someone is still confusing “survival” with “badass empowerment fantasy“.
On the other hand: This is actually pretty good.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.