Man, thanks to the devs for generous and thorough autosave. If you’re going to do checkpoint saves, this is how you do it. ON THE OTHER HAND, we wouldn’t have needed this kind of granularity in the checkpoints if the “skip cutscene” button hadn’t been one of the standard gameplay buttons.
I love how a videogame has cutscene continuity issues like a low-budget movie, as if this scene was pieced together from several different takes.
Marlow is standing nose-to-nose with Kim.
Kim: I’m the only chance you’ve got to save your little lamb, so how about you lower the harpoon?
Suddenly Marlow is holding his scythe up to her chin.
He wasn’t pointing his weapon at her until after she told him to stop doing it??? And then everyone takes turns holding the blade by the edge. And she spends the whole conversation looking him directly in the pecs. Hey lady, my eyes are up here.
It would have been awesome if just one of the characters had been given the name of an actual archaeologist known for working in this region. Then they could have opened the game with the claim, “BASED ON A TRUE STORY“.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
PC Hardware is Toast
This is why shopping for graphics cards is so stupid and miserable.
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
The Loot Lottery
What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?