So it looks like the jump button is also the skip cutscene button, which means our bunny-hopping driver is skipping half the cutscenes. I like to think that the bits we skipped are these detailed explanations that would perfectly explain everything we’re seeing.
Also, I love the idea of calling an astrophysicist and asking him random science questions about archaeology, botany, zoology, and anthropology.
Every time I think this game is out of ideas and we’re going to run out of stuff to be incredulous about, it manages to top itself. Like Chris said in a previous episode, this game certainly has a lot of ideas. They’re mostly crazy nonsense, but there are SO MANY of them!
The Loot Lottery
What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?
What was the problem with the Playstation 3 hardware and why did Sony build it that way?
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?