This episode is two days late because YouTube upload was broken. So that was a great way to waste hours and hours of Josh’s time by making him re-encode and upload a huge video file when the problem wasn’t even on his end. Thanks YouTube!
This game is a poster child for the Quiet Time problem. It looks kind of amusing, but just watching it for an hour is exhausting. It’s a complete sensory overload of flashing lights and roaring explosions and particle effects and flying bodies and spinning platforms. If it wasn’t for moments like the brief block-pushing stuff this would quickly get intolerable. It might not be that bad for those of you watching the game twenty minutes at a time through our show, but I just watched Josh play for an hour and then watched this episode prior to writing this post, and my eyes and ears are sore. I can’t imagine actually playing the game for a couple of hours at a time.
Since none of us have played the game before, and since the story is a hyperactive stream of incongruous destruction, we have no idea where we are. Each week is a mystery. “Will we reach the end this week? Or are we just wrapping up the first act?” No idea!
Diablo III Retrospective
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.