This episode is two days late because YouTube upload was broken. So that was a great way to waste hours and hours of Josh’s time by making him re-encode and upload a huge video file when the problem wasn’t even on his end. Thanks YouTube!
This game is a poster child for the Quiet Time problem. It looks kind of amusing, but just watching it for an hour is exhausting. It’s a complete sensory overload of flashing lights and roaring explosions and particle effects and flying bodies and spinning platforms. If it wasn’t for moments like the brief block-pushing stuff this would quickly get intolerable. It might not be that bad for those of you watching the game twenty minutes at a time through our show, but I just watched Josh play for an hour and then watched this episode prior to writing this post, and my eyes and ears are sore. I can’t imagine actually playing the game for a couple of hours at a time.
Since none of us have played the game before, and since the story is a hyperactive stream of incongruous destruction, we have no idea where we are. Each week is a mystery. “Will we reach the end this week? Or are we just wrapping up the first act?” No idea!
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
The Truth About Piracy
What are publishers doing to fight piracy and why is it all wrong?
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
PC Hardware is Toast
This is why shopping for graphics cards is so stupid and miserable.
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.