This episode is two days late because YouTube upload was broken. So that was a great way to waste hours and hours of Josh’s time by making him re-encode and upload a huge video file when the problem wasn’t even on his end. Thanks YouTube!
This game is a poster child for the Quiet Time problem. It looks kind of amusing, but just watching it for an hour is exhausting. It’s a complete sensory overload of flashing lights and roaring explosions and particle effects and flying bodies and spinning platforms. If it wasn’t for moments like the brief block-pushing stuff this would quickly get intolerable. It might not be that bad for those of you watching the game twenty minutes at a time through our show, but I just watched Josh play for an hour and then watched this episode prior to writing this post, and my eyes and ears are sore. I can’t imagine actually playing the game for a couple of hours at a time.
Since none of us have played the game before, and since the story is a hyperactive stream of incongruous destruction, we have no idea where we are. Each week is a mystery. “Will we reach the end this week? Or are we just wrapping up the first act?” No idea!
Resident Evil 4
Who is this imbecile and why is he wandering around Europe unsupervised?
The No Politics Rule
Here are 6 reasons why I forbid political discussions on this site. #4 will amaze you. Or not.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Trashing the Heap
What does it mean when a program crashes, and why does it happen?
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.