We give Bethesda a hard time for how shallow and unambitious the ending sequence is. And it really is. But in their defense, only 30% of all players ever see itOnly 30% of players have the Dragon Slayer achievement, which is given after completing the main quest.. (I only saw it once, despite the many hours I’ve clocked in Skyrim.) So if they want to focus their efforts on the parts of the game people are more likely to see, I can’t really blame them. On the other hand… where did they focus their efforts? Sure, there’s lots of fun / interesting / cool / hilarious stuff in Skyrim, but none of it stands out as particularly polished. Oblivion was criticized for being a mile wide and an inch deep, and Bethesda responded to this by making Skyrim even wider.
None of this makes it a bad game. It’s just that Skyrim is an incredible toybox of ideas and gameplay that always leaves me feeling vaguely unsatisfied.
 Only 30% of players have the Dragon Slayer achievement, which is given after completing the main quest.
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
A look back at Star Trek, from the Original Series to the Abrams Reboot.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.