We give Bethesda a hard time for how shallow and unambitious the ending sequence is. And it really is. But in their defense, only 30% of all players ever see itOnly 30% of players have the Dragon Slayer achievement, which is given after completing the main quest.. (I only saw it once, despite the many hours I’ve clocked in Skyrim.) So if they want to focus their efforts on the parts of the game people are more likely to see, I can’t really blame them. On the other hand… where did they focus their efforts? Sure, there’s lots of fun / interesting / cool / hilarious stuff in Skyrim, but none of it stands out as particularly polished. Oblivion was criticized for being a mile wide and an inch deep, and Bethesda responded to this by making Skyrim even wider.
None of this makes it a bad game. It’s just that Skyrim is an incredible toybox of ideas and gameplay that always leaves me feeling vaguely unsatisfied.
 Only 30% of players have the Dragon Slayer achievement, which is given after completing the main quest.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
The Middle Ages
Would you have survived in the middle ages?
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
The Terrible New Thing
Fidget spinners are ruining education! We need to... oh, never mind the fad is over. This is not the first time we've had a dumb moral panic.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.