Man, I’m so glad that Josh broke the combat system so we don’t have to waste a third of every episode on pointless battles. That sure is a timesaver.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
Why Google sucks, and what made me switch to crowdfunding for this site.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.