We’re not going to do the Quests for the Winterhold Community College, so let’s talk about that. How bad are the WCC quests? Twice I’ve tried to give them a write-up like I did for the Thug’s Guild. But the whole thing is SO. BORING. that I just couldn’t make it happen. I usually play through content multiple times, and the WCC quest is like some sort of Man vs. Coma endurance challenge.
The dialog is all generic obtuse wizard-speak: A shallow and obvious villain with vague goals tries to steal a mystical orb with vague utility and you, aided by a secret order with vague goals attempt to stop a vague prophesy from doing… something. There’s no stakes. No interesting characters. And there are lots of scenes where you just have to stand there while people ram exposition into your face. Some of it is even unskippable. And of course that stuff is delivered in an Overly! Dramatic! Voice… that… takes FOREVER! to get. to. the. damn. POINT!
It’s a chore. It’s awful, even by Skyrim standards of flavorless storytelling.
But that mage librarian? He’s cool. I like that guy.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
Dear Hollywood: Do a Mash Reboot
Since we're rebooting everything, MASH will probably come up eventually. Here are some casting suggestions.
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Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
Another PC Golden Age?
Is it real? Is PC gaming returning to its former glory? Sort of. It's complicated.