We’re not going to do the Quests for the Winterhold Community College, so let’s talk about that. How bad are the WCC quests? Twice I’ve tried to give them a write-up like I did for the Thug’s Guild. But the whole thing is SO. BORING. that I just couldn’t make it happen. I usually play through content multiple times, and the WCC quest is like some sort of Man vs. Coma endurance challenge.
The dialog is all generic obtuse wizard-speak: A shallow and obvious villain with vague goals tries to steal a mystical orb with vague utility and you, aided by a secret order with vague goals attempt to stop a vague prophesy from doing… something. There’s no stakes. No interesting characters. And there are lots of scenes where you just have to stand there while people ram exposition into your face. Some of it is even unskippable. And of course that stuff is delivered in an Overly! Dramatic! Voice… that… takes FOREVER! to get. to. the. damn. POINT!
It’s a chore. It’s awful, even by Skyrim standards of flavorless storytelling.
But that mage librarian? He’s cool. I like that guy.
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?