Right off the bat, George asks who Reginald Cuftbert is, so now might be a good time to bring newcomers up to speed. To ruin the joke by way of explaining itWhich is far better than you later ruining the joke yourself by discovering it isn’t very funny I’m going to need to do an exposition dump on you:
The Reginald Cuftbert joke(?) began back in 2010 during our Fallout 3 let’s play. (Yes, Spoiler Warning has been doing Let’s Plays since long before other, funnier people popularized the format.) It was an attempt to come up with the most lore-inappropriate name for our character. Since then we’ve continued the tradition of using the name in whatever form the game allows, which is usually “barely”. We now have about sixteen thousand times more memoryNot an exaggeration, assuming typical memory today is about 8GB and was 512k in 1990., but game designers are still using the 1990 approach to character names, where they don’t want to give you more than 10 bytes lest you run out of memory and crash to DOS.
We typically play Reginald as chaotic stupid. Partly for comedy, but also because it lets us see rarely experienced content and bugs.
Here is the SuperBunnyHop critical close-up of Dark Souls that we talked about in the show.
 Which is far better than you later ruining the joke yourself by discovering it isn’t very funny
 Not an exaggeration, assuming typical memory today is about 8GB and was 512k in 1990.
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
Another PC Golden Age?
Is it real? Is PC gaming returning to its former glory? Sort of. It's complicated.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.