So that was certainly twenty one and a half minutes of somebody playing Skyrim.
Two minutes of fun at the expense of a badly-run theme park.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.