“No, seriously guys. If I can’t make it, just do Spoiler Warning without me. We’ve got plenty of people. I don’t need to be in every single episode,” is clearly the most wrong thing I’ve ever said.
So enjoy this twenty-five minutes of listening to the lengthy exposition for a quest and then forgetting all about it, waiting for the arrival of an NPC who will never show up because they haven’t read the letter to begin the quest, going shopping and yet still not buying any health potions, stealing yet another horse despite how this has proven to be a pointless hassle in the past, dying in a pointless fight against random bandits that could have been avoided by simply staying on the horse instead of letting it wander off yet again, and finally bunny-hopping around the wilderness aimlessly murdering trash mobs with no clear goal in mind.
This is what I do on the show. I restrain this lawlessness and tomfoolery. I am the Nick Fury of this team. Except with no eyepatch. Or Trenchcoat. Or training. Or weapons. Or budget. And nobody listens to me.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
PC Gaming Golden Age
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.