At the seven minute mark when the dragon body teleports back up the hill: I have to think this is like one of those moments in a D&D game when players are screwing around, shouting random crap and the line between “wouldn’t it be funny if I did” and “I am actually” gets kind of blurry. After a couple of minutes the DM just ignores the mayhem and resumes the game as if nothing happened.
If you’re confused about WHAT HAPPENED in this episode, here is the best I can figure out:
Josh cast frenzy on a horse. This caused the horse to go hostile. Jenny then jumped in to his defense. Since the horse is a member of the Imperial Legion faction, This caused the whole camp to go hostile to Jenny. Once the horse was dead, Jenny looked for the next acceptable target and chose Ricki. So then Jenny and Ricki (both of whom are immortal) fought, with Ricki prevailing. Once Jenny was down, Ricky attacked the player. I’m not sure if this was because of the fight with Jenny or because Josh frenzied the horse.
After Josh ran away, he waited (standing in the same spot of the snowy wastes for several days) during which time the game spawned a bunch of thugs, who were ostensibly hired by Anise to punish the player for the crime of looting her cabinThese thugs are a scripted event, created when the player robs somebody. If you never steal, they never show up.. Since we looted it after we killed her, I’m not sure when this job was commissioned.
The three day wait apparently didn’t do anything to calm Ricki, who was still out for blood. The only way to placate her was to attempt to murder her, and after her defeat she went back to pretending nothing happened.
Also, while this is a great big pile of nonsense, I need to defend the game by pointing out that half the crazy came from Josh, who was behaving just as random as the AI.
 These thugs are a scripted event, created when the player robs somebody. If you never steal, they never show up.
What was the problem with the Playstation 3 hardware and why did Sony build it that way?
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
C++ is a wonderful language for making horrible code.