At the two and a half minute mark you can hear the years-old Ventrilo bug in action. I mean, you can always hear it, but here you can hear proof that it’s a bug and not sloppy use of the push-to-talk key.
Mumbles says “I sai-“. Then you can hear her echo through Josh’s headphones where she says, “I said it!” Meaning, in the original conversation her message wasn’t cut off, but when Ventrilo exported the whole thing to MP3 it decided to truncate everyone’s messages. This is my #1 technical complaint with the show and has been for some time. We could switch to some other service, but they all have various tradeoffs. (Ask Josh. He does the sound editing.) And we wouldn’t need to balance those tradeoffs if SOMEONE would just fix this stupid bug. I mean, it’s only been a 100% reproducible issue across multiple platforms for over four years. Maybe someone could look into that so our sho_ doesn_ soun_ lik_ thi_ al_ th_ ti_. That would be super happy-making.
Bugs me. So bad.
At four and a half minutes, Josh says we look, “Kind of silly, you guys.” Sadly, this is always true. From the moment you put on your first set of crappy faction armor to the end of the game when you can finally craft yourself something respectable, you look like you got dressed by having yourself catapulted into the the Loading Ready Run costume archives. And even late in the game, all hats have been carefully engineered to look as ridiculous as possible. Are you having trouble deciding between a shabby hat, a heavy one, one with severely limited visibility, one that completely covers the face you spent twenty minutes on, or the one that looks dangerous to the person wearing it? Why choose? In Skyrim, you can have all of this and more. In every hat. Always. Forever.
Bonus points to the in-game perks that give you additional armor bonuses, but only if you are wearing a complete set of armor, including the hat. Well trolled, Bethesda.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.