Mumbles was so delighted that I knew who Gorgeous George was. But the sad fact is that I was actually thinking of George “The Animal” SteeleFamous for tearing apart the turnbuckle mid-match, and pretending to eat it., and got the names confused. So I don’t know wrestling. Sorry Mumbles!
The axe that Josh picked up in this episode is pretty heavy, has low damage, and by weight is among the most worthless trash items in the gameBy weight, it’s actually worth less than the ragged prisoner tunic you’re wearing at the start of the game. And just for fun, its hit box is quite a bit larger than the axe itself, meaning it’s possible to point directly at a coin that’s several centimeters away from the axe and end up grabbing the weapon anyway. Yet a level designer deliberately plonked one down in a pile of coins.
It’s sort of funny in this context, but over the course of the game this kind of thing actually gets to be really irritating. You go to pick up a free item, but accidentally grab the owned one beside it, thus stealing the object. You try to take the gems, but end up taking the worthless bowl that the gems are in. You try to pick up the coins but their hit box is fiddly and sometimes the game thinks they’re inside the desk instead of on it, so you end up crawling around, crouching, trying to find an angle that will let you grab them.
But where they really twist the knife is with the interface. The default Skyrim interface is ghastly. Horrible. A crime against usability. And picking up all this crap creates more trips to the inventory screen to scroll through all this crap and find that one thing you accidentally picked up.
I do wonder how deliberate the item placement is, and what the thinking is behind it. Is this supposed to be gameplay? Or is this mess the emergent result of a dozen different systems that are held together with duct tape and wishes?
 Famous for tearing apart the turnbuckle mid-match, and pretending to eat it.
 By weight, it’s actually worth less than the ragged prisoner tunic you’re wearing at the start of the game
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
A look back at Star Trek, from the Original Series to the Abrams Reboot.
The Terrible New Thing
Fidget spinners are ruining education! We need to... oh, never mind the fad is over. This is not the first time we've had a dumb moral panic.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?