Slight Spoiler: The Greybeards are a wise order of quasi-religious monks and masters of The Voice, but they’re really sensitive about people taking their knicknacks.
Check out the side-by-side of Christopher Plummer at 6:32. That guy is delivering his lines masterfully. You can close your eyes and feel the weight of his performance. Then you look at his character on the right and the whole thing suddenly comes off as kind of wooden because his in-game character just doesn't seem to be into it.
I know it’s been part of the series for over a decade, but I really think they need to retire the camera-grab face-zoom system they use for conversation. That was the right way to go when dialog was text-based and the faces were used to show who you were talking to, but it clashes with the voice-everything approach they’re using today.
And here is Grill Skillz, which Rutskarn mentioned. For some reason.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
C++ is a wonderful language for making horrible code.
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
Overused Words in Game Titles
I scoured the Steam database to figure out what words were the most commonly used in game titles.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.