So we left behind the con man so we could hook up with Kahn, man! I feel really bad about how this episode turned out. This is where the game started doing all the things that really make me happy: Good atmosphere, psychological threats, mysteries, less reliance on combat, pretty particle effects, and a general policy of messing with the player’s head.
It’s so good, and yet most of us hadn’t even reached this point in the game and we made jokes over the whole sequence. Worse, now that Rutskarn has set the tone I expect the comments will lean away from critical analysis and turn into a non-stop parade of groan-inducing puns.
I guess we have the audience we deserve, not the one we want.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
C++ is a wonderful language for making horrible code.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
A Star is Born
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?