So we left behind the con man so we could hook up with Kahn, man! I feel really bad about how this episode turned out. This is where the game started doing all the things that really make me happy: Good atmosphere, psychological threats, mysteries, less reliance on combat, pretty particle effects, and a general policy of messing with the player’s head.
It’s so good, and yet most of us hadn’t even reached this point in the game and we made jokes over the whole sequence. Worse, now that Rutskarn has set the tone I expect the comments will lean away from critical analysis and turn into a non-stop parade of groan-inducing puns.
I guess we have the audience we deserve, not the one we want.
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
Good to be the King?
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.