The people have spoken, and the people said they wanted some other game. So we ignored them and we’re giving you this.
I kid. This was actually one of the most requested games. I wasn’t kidding when I said this game won out over Max Payne 3. I find this interesting, since Max Payne looms large in terms the impression its marketing campaign left on me. But today’s hyped-up cultural event is the game everyone is kinda “meh” about a year later, and sometimes low-profile titles become beloved classics. I think time has a way of washing away the bullshit of marketing and review scores to show the real worth of a game.
Having said that? I’m not a huge fan of this game yet. I admire it from a storytelling / worldbuilding perspective, but I never really enjoyed the mechanics. I spent a lot of time wishing the game was more Fallout-ish, having more looting and exploring. (Which is interesting, since Fallout 3 could stand to take a few hints from this game when it comes to everything else.)
And Chris is right: “Ranger Hardcore” totally sounds like a pornstar.
Do It Again, Stupid
One of the highest-rated games of all time has some of the least interesting gameplay.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
Mass Effect 3 Ending Deconstruction
Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?