NOTE: Eagle-eyed readers may have caught the mistake I made earlier today: For about ten minutes I did accidentally post episode 13 instead of episode 12 here. My bad. In my defense, I was in another window, writing you a post about something unrelated to BioShock. So you kind of win either way.
At any rate, here are my original comments for this post as they appeared way back in 2010:
The Big Daddy transformation was a cavalcade of lazy plotting, supported by a layer of contrivances, and glued together with a few pounds of sloppy videogame logic. I think it actually undermines the earlier themes about free will. Now that you’re no longer a slave and you’re free to think for yourself, the game requires you to do something dumber and more illogical than anything that you did while you were supposedly under control of others.
This section of the game very nearly wins the title of “Most Obnoxious Plot Door”, a title which currently belongs to Neverwinter Nights 2. But BioShock gets off the hook because this plot door only takes about thirty minutes, not five hours.
It’s a shame we had to cut this sequence in the middle. We point out the rest of the flaws with the Big Daddy Quest in the next episode. Then there’s one more mini-episode after that one where we wrap this series up. We’ve already selected our next game, so your pleas are futile.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
Why The Christmas Shopping Season is Worse Every Year
Everyone hates Black Friday sales. Even retailers! So why does it exist?
PC Hardware is Toast
This is why shopping for graphics cards is so stupid and miserable.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
How to Forum
Dear people of the internet: Please stop doing these horrible idiotic things when you talk to each other.