Wow. Is that anger? Bitterness? Cursing game developers? Man, this part of the game makes me nostalgic for our Fallout 3 season.
This was a watershed moment for the Spoiler Warning crew. This is pretty much the low point of BioShock for us. This is where it all went bad. We recorded this episode almost three years ago, and to this day we still refer back to it. As in: “Man, it’s not a bad game, but I’m afraid it would turn into another BioShock.”
Still, our pain is your… gain? I guess?
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
Dear Hollywood: Do a Mash Reboot
Since we're rebooting everything, MASH will probably come up eventually. Here are some casting suggestions.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?