See? I’m not reflexively against combat. I like combat sometimes. When it’s done right. And when I have a specialized shotgun specifically designed for it. And when the cover-based shooting doesn’t have too much cover.
The graphics glitches at the 21 minute mark are really revealing. The holes in Lara’s face let us see the tessellation. I will say her face looks like it has a LOT of polygons. The cheek is a really common place to trim out a few polygons, often reducing the whole surface to just a dozen or so triangles. Assuming those holes are indicitive of the complexity of the rest of the face, then I’d wager just Lara’s face (not including head or hair) has more polygons than the Doom 3 guy we were looking at a couple of weeks ago. It makes sense, since this game is almost a decade newer and Lara needs to be able to emote in close-ups, but still. So many polygons.
<old man voice>Back in my day, that many polygons was our budget for the whole level!</old man voice>
If all goes well, we’ll wrap this game up tomorrow.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
PC Gaming Golden Age
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.
Denuvo and the "Death" of Piracy
Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.
The Witch Watch
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.
A programming project where I set out to make a gigantic and complex world from simple data.