See? I’m not reflexively against combat. I like combat sometimes. When it’s done right. And when I have a specialized shotgun specifically designed for it. And when the cover-based shooting doesn’t have too much cover.
The graphics glitches at the 21 minute mark are really revealing. The holes in Lara’s face let us see the tessellation. I will say her face looks like it has a LOT of polygons. The cheek is a really common place to trim out a few polygons, often reducing the whole surface to just a dozen or so triangles. Assuming those holes are indicitive of the complexity of the rest of the face, then I’d wager just Lara’s face (not including head or hair) has more polygons than the Doom 3 guy we were looking at a couple of weeks ago. It makes sense, since this game is almost a decade newer and Lara needs to be able to emote in close-ups, but still. So many polygons.
<old man voice>Back in my day, that many polygons was our budget for the whole level!</old man voice>
If all goes well, we’ll wrap this game up tomorrow.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
PC Gaming Golden Age
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
Good to be the King?
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?