This is a killer episode. If you're playing the drinking game, you'll be missed. Also, for those of you who have been looking forward to our little fits of indignant nerd rage: “HI! DID YOU MISS ME?”
This is the low point of the game. The mood and atmosphere are wrecked by the relentless combat, which is getting old. The random plasmid is an amusing idea that drags on for too long. The story has spent itself and is now just dragging along out of sheer single-mindedness. The cavalcade of splicers should have been about half as long as it was. And Fontane should have kept his yap shut.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Batman: Arkham Origins
A breakdown of how this game faltered when the franchise was given to a different studio.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.