And now we reach the part of the season where I begin to run out of things to say. The puzzle here was good. (I liked it, anyway.) The climbing is great. The combat is too much. The mooks are preposterously numerous and aggressive. Sam is a useless sack of dumb who gets kidnapped from inside the camp by nerdy sleazeball Whittman.
And yet, I really hope they’re making another one. Even better if they’re making one with less mooks, more spooks. Less shooting, more looting! Less rescuing-Sam-because-she’s-a-boring-dunce and more platforming.
We’re in the home stretch now. This season will probably wrap up after another week.
Why Google sucks, and what made me switch to crowdfunding for this site.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
Grand Theft Railroad
Grand Theft Auto is a lousy, cheating jerk of a game.