Here is the video project I’ve been working on. Part documentary, part op-ed, it tries to make the case that the game nobody is talking about is the most innovative game of 2008. This game is a gateway drug. And we need more of those.
I’m not thrilled with how it turned out. I’m not crazy about the titles & credits, there are clicks and pops in a couple of spots because Windows Movie Maker sucks, I had to cut most of my crude and feeble attempts at humor to meet the 10-minute YouTube limit, and my diction was sloppy in a couple of places. And while I’m at it, “Reset Button” probably isn’t the most catchy or original thing to call it, but you gotta call it something. I thought I should call it something retro and old-timey. Maybe “Penny Arcade”? I should Google and see if anyone is using that.
Ah well. I’ve wanted to get this out of my system for a while now. I imagine it will stand or fall based on the ideas it contains, not on my various technical deficiencies.
Now that I’ve sufficiently lowered your expectations, here is the fruit of my labors:
1,000 geek points to whoever can identify the music in the end credits. And I’m serious about the question I ask towards the end: Do you need a game to punish you for failure in order to enjoy victory? (I’m not just talking about blocking progress until you overcome the challenge, but taking away existing progress when you fail.) Does making the punishment more punitive make winning more fun?
Share and enjoy.
A Star is Born
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
What is Vulkan?
What is this Vulkan stuff? A graphics engine? A game engine? A new flavor of breakfast cereal? And how is it supposed to make PC games better?
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.