I’ve been really looking forward to this part of the game. We wrestle free of the cutscenes and the writer-mandated derping. We have a bit of stealth. Some exploring. A tomb. A little puzzle. More exploring. Lots of variety and not too much shooting. (Particularly if you manage to ninja the flashlight fight.) Also, no dumb-ass quicktime events.
Also there’s singing in this episode. Just thought I should warn you about that.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.